Wednesday, August 15, 2018

A trial evaluation of the ancient sword and the legend of tan san: Bai ma Jin Bao xia juvenile


It's hard to find a second generation of single-player games that is so different from the third.
And this time, "the ancient sword and the legend of tan 3: dream fu thousand autumn star is one of the best, the difference between the second and the third generation is so much that I can hardly imagine. And the difference makes it hard for me to believe that the work in front of me is the latest in the series.

Before this trial, in fact, my psychological expectations were not very high, because over the past few years many domestic IP has been resurrected and made frequent. And the myth, the immortal and the martial arts themes of the game also occupy half of the country, but the quality of these games can only be said to be uneven, many games even start the history of the car. With no progress of the picture with no play of any kind, the voice of the feelings of how many years ago. And domestic player is taking out a purse ceaselessly to support these so-called homebred feelings when, also be nibbled gradually to the confidence of homebred game.
But I am glad that "the ancient sword and the legend of tan 3" did not go this way.

It has chosen a potentially more difficult path, innovation, progress, and breakthrough, and it has abandoned the cycle and half-time game style of the series. Not only used the form of ARPG in real time combat, but also raised the difficulty of the game to a level, and did not choose to deliberately curry favor with the series of old players, nor to show off feelings, Instead, they use a completely different way of playing the series to select the right players.

So, this time, we can think of it as a completely new game, whether you're a veteran player in the series or the first time you're in touch with this series, we're going to start again.

First and foremost is the game screen, this time the picture is a leap compared to the "ancient sword and strange tan 2". And even if it is now a lot of works for horizontal contrast will not be inferior, the beginning of the CG production is still good, the atmosphere is very in place. And I also asked the group what they thought about the CG, and they said to me, it's just a real time calculation in a game.

Back to the actual content of the game, this time the "ancient sword and legend three" brought me a huge surprise.
The game used in the domestic game rare three-dimensional semi-open world, every corner of the map we can try to reach, and all the mission objectives are not clear guidelines. It will only provide a general direction for you to explore, and there will be a variety of hidden enemies on the map, scattered collection elements, can trigger the plot and a variety of three-dimensional terrain.
Many of the elements on the map are designed to be very interesting, you can take medicine and you can fish, but don't mess with certain primates, especially the monkeys in the woods, It's not uncommon for you to try to get your chivalrous journey to collapse.

And the battle system of the game is the most important thing for me to get information on this test, so you see this test evaluation will be focused on the combat system.
Without him, because the boss war brought me a dripping battle, this battle let my palm out of the sweat, back in the air-conditioning blowing began to have a little sense.
Our protagonist, north Carolina, has only two basic tactics: light attack and heavy attack, which are the most common means of damage output through combination of light attack and heavy attack. In the face of a non-boss unit, you can kill the target by hitting it 20 times in a row, and we will constantly accumulate the gas value during the attack. The use of the skill can be triggered by light attacks and heavy attacks by consuming the gas value.

In addition to the two basic attack methods and skills, the defensive state and evading is an important means of avoiding injury in the war.
There will be a raised hand in the defensive state, and once we get into the defensive state, we will move slowly and continue to consume endurance, All unbreakable enemy attacks will maintain a defensive state and significantly reduce the damage, while evading is more essential, I am afraid that this is the most common way to avoid injury and output. However, this dodge will consume endurance and there is no invincible frame. When playing, be sure to control your endurance. Defense, avoidance, and sprint can consume your stamina, and if you lose it, you are likely to be taken away by the boss.

And try to play in the version of each boss battle is interesting enough to be difficult enough, whether it is the beginning of the demon or the rich behind, the way of combat is not to go. What we need to do is to observe the rules of operation of boss to avoid being knocked down to the ground into the hard, in the right time to break the lift of boss and grasp the gap can not be used to output. Not only for the output of time and skill has a great test, boss attack damage is also very high means of change. The tentacles of an alien demon and the throwing of copper coins by the rich man are all very challenging ways of attacking the resilience and judgment of the scene, and these constitute the excellent boss battle of the ancient sword. The whole battle process is more inclined to act games, when you continue to die and constantly re-challenge, and finally kill the boss that the one, the sense of achievement and pleasure is unparalleled.
I asked the production team if they had considered the level of acceptance of the new work by the old players of the ancient swordsman series, because it was truly a series of innovations, and it was quite difficult. The big brother of the production group thought about it for a while and said: they will accept it.

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